Ensure the previous working release is available. Run: rtgi-cli --list-releases If the previous release is intact, consider rolling back first.
| Problem | Potential Fixes | | :--- | :--- | | | Use an older RTGI version (like 0.17), check for game-specific incompatibilities, update Reshade. | | Depth Buffer Issues | In Reshade settings, ensure the correct depth buffer is selected . Disable conflicting overlays. | | Flickering | Check for conflicts with DLSS/Frame Gen. Disable them temporarily to isolate the issue. | | Lighting Cutoffs | Toggle or adjust the "Precise Light Spreading" setting. | | Black Bars in DX9 | Use DXVK to run the game with Vulkan and install Reshade for Vulkan. |
To help narrow down the exact cause of your shader issue, please let me know: What are you trying to mod?
Set RESHADE_DEPTH_INPUT_IS_REVERSED to 1 (or 0 if it's already at 1). rtgi 01702 release fix
: If the lighting effect bleeds through the game's HUD, ensure you are using a UI mask or lower the "Bounce Lighting Intensity" below 2.0.
A: Unlikely. It is almost always a state management bug, not a security alert. However, if accompanied by unexpected file modifications, investigate further.
As always, report any new issues on our [Discord / Issue Tracker]. Ensure the previous working release is available
To fix this, isolate the depth vector using these precise diagnostic modifications:
To get the 0.17.0.2 "fix" working correctly, follow these steps:
This is a hotfix release for the RTGI 0.007 shader framework. Following the initial rollout, Release 2 addresses critical bugs reported by the community, improves stability with the latest GPU drivers, and refines the Global Illumination calculation to reduce artifacts in high-contrast scenes. | | Depth Buffer Issues | In Reshade
A: Several vendors (e.g., Oracle, Microsoft for Dynamics AX) have released cumulative updates addressing race conditions that lead to 01702. Check your specific RTGI vendor's KB for "Release 01702 Hotfix Rollup".
The is a specific update for the ReShade Ray Traced Global Illumination (RTGI) shader developed by Pascal Gilcher (also known as Marty McFly). This version was released on October 30, 2020 , to address visual bugs and performance issues in the post-processing ray tracing tool used to enhance lighting in titles like GTA V , Skyrim , and The Witcher 3 . Understanding the RTGI 0.17.0.2 Update
The Ultimate Troubleshooting Guide for ReShade RTGI Error 01702
While the full detailed changelog is typically hosted on the Marty's Mods Patreon for subscribers, the release addressed the following:
