Total War Three Kingdoms Mod Load Order Free 【BEST — REPORT】

Total War Three Kingdoms Mod Load Order Free 【BEST — REPORT】

Key features include:

However, some users have reported that with this order, characters won't level beyond level 10. In that case, try moving MTU above the Havie skill tree add-ons and run tests.

Based on community consensus, a stable load order for heavy modding looks like this:

These mods change how the game processes data. They do not add content themselves but allow other mods to function. total war three kingdoms mod load order

If you are running a diverse list of mods, follow this structural hierarchy from top to bottom:

To minimize compatibility issues, organize your mods into the following strictly categorized layers, ordered from to Bottom (Lowest Priority/Base Layer) . 1. Script Fixes and Critical Frameworks (Top)

General rule: This means the mods at the very top of your manager will overwrite anything below them. Bug Fixes & Community Patches Place these at the very bottom. They provide the foundation for everything else. Large Overhauls (e.g., TUP, MTU, or Wu) These change massive amounts of data. Keep them in the lower-middle section. Graphical & UI Mods Reshades, unit cards, and map textures. Key features include: However, some users have reported

(New unique generals and visual assets)

Caused by severe scripting conflicts or load order misalignments. Move your submods to the very bottom of the load order or disable them one by one to find the culprit.

Mods that modify the color_entity_overflow (CEO) file (like MTU or TUP) are notoriously finicky. Never run two mods that both claim to edit the CEO unless they have a specific compatibility patch. They do not add content themselves but allow

| Priority | Mod Category | Examples | Notes | | :---: | :--- | :--- | :--- | | | Bug Fixes & Engine Tweaks | Skip Intro, TWPatcher, performance fixes | These rarely conflict and improve the core game | | 2 | UI Mods & Text Localization | Language packs, UI scaling mods | These only affect interface elements | | 3 | Overhaul Mods | MTU, TROM+TUP, Radious, WDG | These fundamentally change game mechanics | | 4 | Gameplay Mechanics Mods | Havie Improved Skill Trees, satisfaction changes | Modifies specific systems without overhauling everything | | 5 | Faction & Unit Packs | New playable factions, additional units | Adds content rather than modifying existing systems | | 6 | Graphical & Audio Mods | Unit card replacements, music packs | Cosmetics generally don't conflict with gameplay mods | | 7 (Lowest Priority / Load Last) | Compatibility Patches & Submods | MTU+Radious compatibility patch | These specifically exist to resolve conflicts between mods higher in the list |

(placed further down the list) typically "wins" and overwrites the previous data. Exception Note:

Steam Workshop uninstalls sometimes leave corrupted fragment files behind. Navigate to Steam\steamapps\common\Total War THREE KINGDOMS\data and delete any raw .pack files that do not belong to the vanilla game.

Megamods rewrite massive portions of the game's database. Placing them high ensures their core systems take precedence, while allowing smaller individual tweaks below them to act as fine-tuning patches.

- Havie Improved Skill Trees (Main File) - Havie Improved Skill Trees (Official MTU Add-on) - Make Them Unique