Sid Meier-s Civilization Vii -nsp--update 1.0.2... _top_ Jun 2026

This deep dive covers how Update 1.0.2 salvaged early performance hurdles, what it fixed under the hood, and how it impacts the portable empire-building experience. What is the "NSP" Designation?

One of the most significant differences in the Switch version is the support for map sizes. The original Switch only supports the "Tiny" and "Small" map sizes. This directly impacts the number of players that can join a game, with the Switch 1 version supporting up to six players in the Modern Age, while the Switch 2 can handle up to eight.

: This file format is an exact digital copy of a game or update as found on the official Nintendo eShop. Sid Meier-s Civilization VII -NSP--Update 1.0.2...

Once completed, look closely at the title screen or within the main options screen to confirm that the game version text successfully reads .

Adjustments to starting yields for several leaders ensure that no single strategy (such as "Tall" vs. "Wide" play) becomes the only viable path to victory. Mastering the New Mechanics This deep dive covers how Update 1

The specific mention of the NSP format highlights the technical challenges of porting a simulation-heavy 4X title to the Nintendo Switch.

Resolves an error where War Support metrics failed to update instantly when entering global military alliances. The original Switch only supports the "Tiny" and

This major update re-introduced the ability to play as the same civilization through all ages, a key feature from earlier games.

Click Here to Leave a Comment Below

Sid Meier-s Civilization VII -NSP--Update 1.0.2...
Sergey V. - November 17, 2016 Reply

Hi Caesar,

Thanks for interesting post. Sure credibility of backtest on simulated data depends on how precise your synthetic data is and how quickly your signal changes.

For 1-yr momentum there is one story, and you may use less precise data, and for 5-days reversion – completely different story, and you need much better data to test this.

BTW, six figs. investment have OHLC data on volatility ETPs: https://sixfigureinvesting.com/2014/09/simulating-open-high-low-vxx-vixy-tvix-uvxy-xiv-svxy/, maybe you could use this to trade not on closes of the same day (which may be not that realistic, given wild nature of the instruments involved)

    Sid Meier-s Civilization VII -NSP--Update 1.0.2...
    Cesar Alvarez - November 17, 2016 Reply

    I am aware of the OHL simulated data but the amount of error he decribes is too much for me. The main thing I want to make sure people are clear is that the data may or may not work for you depending on the strategy. Just be careful using this data.

Sid Meier-s Civilization VII -NSP--Update 1.0.2...
Michael - November 18, 2016 Reply

hi cesar, would you consider adding a search functionality to your blog so we can easily look up past blogs or topics?

    Sid Meier-s Civilization VII -NSP--Update 1.0.2...
    Cesar Alvarez - November 18, 2016 Reply

    I can see when I am logged in as my WordPress admin but when I look at the site logged out I can’t see the search feature. I will have to look around and figure out how to get it back. Thanks for pointing this out.

Sid Meier-s Civilization VII -NSP--Update 1.0.2...
michael - May 24, 2017 Reply

hi cesar, did you build your own synthetic data to run your tests? i recently ran some tests using the data from six figures investing. although the results over the overlap period were qualitatively similar, good years were good and worse years were worse etc, quantitatively they were very different with variations of 40% or more at times. what do you think?

    Sid Meier-s Civilization VII -NSP--Update 1.0.2...
    Cesar Alvarez - May 24, 2017 Reply

    No, I used the data from Six Figure Investing. I found that it really depends on the strategy whether one can use this data or not.

Leave a Reply: