Wolvesville All: Roles

: Their vote counts as two votes during the daily lynch phase.

Must be the last player standing. They kill one player every single night and are immune to nightly werewolf attacks.

Strategy : Blend in by actively participating in village discussions and voting out Solo killers.

: Places bombs next to players that detonate after a short delay, killing the target and adjacent players. wolvesville all roles

: Targets a player to put them to sleep, disabling their role for the night.

: Places a trap on a player. The trap triggers if that player is visited by an enemy.

: Plants bombs at players' houses and detonates them to kill targets and their immediate neighbors. Corrupters & Specialized Solos : Their vote counts as two votes during

: Protects a player at night. If that player is attacked, the Bodyguard dies instead.

If voted out or killed by wolves, the Avenger can choose one player to take down to the grave with them.

Community reviews often rank roles based on "CBF" (Creativity, Balance, and Fun) or their raw power to shift game momentum. Strategy : Blend in by actively participating in

: Uncovers the exact role of one specific villager every single night.

: Compares two players to see if they are on the same team or different teams.

: Can communicate with the dead or revive fallen teammates. 🐺 The Werewolf Team

: These villagers can take matters into their own hands. The Gunner has two bullets to shoot players during the day, while the Jailer can detain someone at night and execute them if they are suspicious.