Reshade Rtgi 0.36.1 -
Code optimizations allow you to get the same, if not better, visual quality than older builds while saving precious frames per second (FPS). Hardware and Software Requirements
Emissive surfaces (like neon signs or glowing fires) cast actual light onto the environment. What Makes Version 0.36.1 Special?
: Virtual light rays are cast from light sources across this depth grid. Reshade Rtgi 0.36.1
Pascal Gilcher is a German shader developer and one of the most influential ReShade modders. His breakthrough was the shader, which appeared in May 2019. The effect became so popular that NVIDIA eventually integrated it into GeForce Experience Freestyle as “SSRTGI”.
Unlike standard screen-space effects (like standard SSAO or SSGI) which can only calculate lighting based on what is currently visible on your monitor, RTGI uses DirectX Raytracing (DXR) to calculate how light bounces off surfaces in a 3D space. Code optimizations allow you to get the same,
For the best results with version 0.36.1, proper configuration is essential: Adding Raytracing to ANY Older Game? (Without an RTX Card)
Reshade RTGI 0.36.1 represents a significant advancement in real-time global illumination technology, offering users across the globe the chance to experience stunning lighting effects in a wide range of games and applications. Its impact on both the gaming community and game developers is substantial, providing a tool that enhances visual experiences and supports more realistic and immersive environments. As technology continues to evolve, the role of tools like Reshade RTGI will be pivotal in pushing the boundaries of what is possible in computer graphics and gaming. Whether you're a gamer looking to enhance your favorite titles or a developer seeking to prototype and test advanced lighting effects, Reshade RTGI 0.36.1 stands out as a remarkable achievement in the field of real-time graphics. : Virtual light rays are cast from light
is not the most accurate, nor the fastest, nor the prettiest ray tracing solution available today. Yet, it is arguably the most important. It proved that global illumination did not need dedicated RT cores. It gave new life to the GTX 1080 Ti, once a flagship now considered obsolete by Nvidia’s marketing.
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In the world of real-time post-processing shaders, few names carry as much weight as and his RTGI shader. While newer versions have moved to a paid early-access model on Patreon, version 0.36.1 remains a landmark release—the final free, fully public version before the project pivoted. For many gamers and virtual photographers, this build represents the peak of what’s achievable with screen-space ray tracing in older or stylized games.
Because everything works from depth data only, RTGI does not read full material properties (roughness, metalness, albedo). In practice, the visual effect is still impressive, though a few limitations remain—more on that in the limitations section.