Automation - The Car Company Tycoon Game V4.2.13 Jun 2026

Antonio leaned back, his eyes bleary from the blue light of the v4.2.13 interface. He had survived the simulation. Now, he just had to figure out how to make a Turbocharger work in 1970 without blowing up the pistons. If you'd like to continue Antonio's journey, tell me:

Fixed "VVL profile swap" errors that randomly broke engine sounds and tests.

The "Undo" stack no longer resets when switching cars; it only clears on a full game restart.

To learn more about optimization tips, patch notes, or community builds, check out the Official Automation Forum and explore thousands of user-created vehicle bodies on the Automation Steam Workshop. Automation - The Car Company Tycoon Game v4.2.13

: Investing in Research and Development (R&D) is relatively cheap and provides "quality points" that keep your older tech competitive against newer AI models. Technical Fixes in v4.2.13

2 changes paved the way for the more recent or Ellisbury updates?

To appreciate the changes introduced in v4.2.13, it helps to understand the three main pillars that define the core experience of Automation on Steam : Antonio leaned back, his eyes bleary from the

| Pros | Cons | |------|------| | Unmatched depth in engine simulation | Steep, uninviting learning curve | | Seamless BeamNG.drive integration | Tycoon mode is still mediocre | | Excellent, realistic engine audio | Graphics and UI feel dated | | Regular updates from a dedicated small team | No multiplayer or direct racing | | Rebalanced tycoon economy (finally) | Requires significant time investment |

The developers translated substantial portions of legacy Lua code into optimized C++. This resulted in campaign math calculation speeds scaling up by a factor of 100, removing the notorious mid-game simulation chug.

The heart of Automation is its engine bay. In version 4.2, the simulation reached a new level of realism. The update included a and deep calculation tweaks to engine thermodynamics. You can tweak everything from valve timing to fuel maps, and the engine dyno will react with realistic horsepower and torque curves. The game uses a complex model to calculate mechanical stress, heat, and efficiency, rewarding authentic engineering over brute force. If you'd like to continue Antonio's journey, tell

The v4.2.13 patch focuses on stability, simulation accuracy, and BeamNG.drive exporter optimization. Engine Simulation Refinements

: In Markets Mode, the UI restricts your market selection strictly to regions where your company actually has the logistical capability to sell vehicles.