Use yellow/green tax levels to manage population growth and prevent overconsumption before your chains are ready.
Late-game chains require heavy financial investments, multiple islands, and complex trade routes to move resources across the map. 2 Cocoa Plantations →right arrow 1 Chocolate Chocolatier Output: Chocolate
If you want to fine-tune a specific part of your empire, let me know: Which you are currently trying to satisfy anno 1701 production chains
Wool → Sheep (Pasture) → Wool → Weaver → Clothing
The final tier of population requires immaculate supply chains. Any interruption in these chains will cause Aristocrats to downgrade instantly, ruining your economy. 1. Jewelry The most expensive and complex chain in the game. 1 Gold Mine →right arrow 1 Gem Mine →right arrow 1 Goldsmith Use yellow/green tax levels to manage population growth
This exposition describes core production chains in Anno 1701 (1701 A.D.), showing how primary resources flow through processing buildings into finished goods and which consumer tiers they serve. It focuses on the canonical chains found in the standard game (European/American economy), presenting each chain systematically: inputs → production building → outputs → consumers, plus key notes on workforce, prerequisites, and common bottlenecks.
Alcohol is highly lucrative for tax generation. Pay close attention to your island’s fertility icons before settling, as you cannot plant sugarcane or hops without the correct climate. Tobacco Products Ratio: 2 Tobacco Plantations →right arrow 1 Tobacco Connoisseur Output: Tobacco Products Any interruption in these chains will cause Aristocrats
To upgrade your pioneers to settlers and beyond, you need construction materials. This is where the economy begins to sprawl.