Some players have reported this error in specific dimensions (like the "Mining Dimension" in modpacks) where the mod may struggle to find valid ground to spawn entities. Lingering Entities:
The Gateways to Eternity GitHub repository confirms that error.gateways.wave_failed functions as a generic fallback error. When a Gateway Pearl (such as the late-game Gateway of the Apothic Pinnacle or Thundering Summit ) attempts to initiate the next wave, it runs a check on the target environment. If the spawn packet fails to resolve for any reason, the mod triggers a lightning strike, forces a collapse, and prints the "not enough space" string to the chat log.
Units from previous waves are stuck or idle at the spawn point, preventing new, incoming entities from appearing.
, as earlier versions had a bug where mobs would spawn too far away, triggering a gateway failure. Disable Conflicts : If using a modpack like All The Mods (ATM) Some players have reported this error in specific
The Gateway service experienced a critical failure (implosion) at [Time] on [Date]. The root cause has been identified as a resource exhaustion error, specifically reported by the system as:
: If the gateway is placed too high in a dimension with a lower build height, large mobs (like giants) may fail to spawn because their hitbox would exceed the world's vertical limit, causing the gateway to implode. Entity Conflicts : Conflicts with other mods—specifically the
The mod validates the height of the arena relative to the player or the spawning volume. If the floor is too high or too low relative to the gateway's internal "center," the algorithm fails. If the spawn packet fails to resolve for
When a player initiates a gateway event, the Gateways to Eternity mod handles the wave structures, timers, and reward logic. The actual combatants, however, are often handled by Apotheosis invaders.
: Apotheosis cannot resolve invader data for custom dimensions. Relocate the gateway to the Overworld or Vanilla Nether. Instant crash on Wave 1 or 2 inside underground bases.
The spawn area is too small for the size of the units being spawned, causing immediate, insurmountable overlap, which the physics engine rejects. Disable Conflicts : If using a modpack like
Excessive use of freezing or stunning mechanics right at the exit point will cause a bottleneck, rapidly triggering the density fail-safe. For Developers:
While the text suggests a physical space issue, it often acts as a generic "catch-all" error for several underlying problems: Not enough space for gateway pearls · Issue #9019 - GitHub
Avoid running high-tier Apotheosis gateways in custom dimensions.