Aescripts Ft-uvpass Bundle V5.5.1a For After Ef... Work 【TOP-RATED ✰】
Fully supports Multi-Frame Rendering (MFR) in After Effects, significantly speeding up render times on modern workstations. It is also native to Apple Silicon (M1/M2/M3 chips).
Conclusion AEScripts’ ft-UVPass Bundle v5.5.1a fills a focused but valuable niche for compositors and motion designers working with 3D-derived passes inside After Effects. By turning UV and ID data into practical, editable mattes and reprojection controls, it reduces the need for re-rendering and supports faster, more precise post-render adjustments. The toolset is most effective when render passes are exported cleanly and when users understand basic UV/id workflows; it’s not a substitute for re-rendering when true 3D occlusion or highly dynamic surface interactions are required. For pipelines that rely on AOV-driven finishing or late-stage look changes, ft-UVPass can be a time-saving and quality-preserving addition.
Select your texture layer or a solid layer. Go to . Step 4: Configure the Effect Settings
ft-UVPass Bundle v5.5.1a is a specialized toolkit for Adobe After Effects that allows motion designers to re-texture 3D objects and create 3D masks directly in the composition window without returning to a 3D application. The bundle is available at aescripts.com and includes two primary native plugins: ft-UVPass Pro ft-PPass2Matte Key Features of the Bundle ft-UVPass Pro AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
Previous builds had a "white frame glitch" when using ft-ColorMap with GPU acceleration enabled. This is eradicated in 5.5.1a.
Render a UV Pass (Red/Green coordinate map) from your 3D suite.
Drop the ft-UVPass Pro or ft-PPass2Matte effect onto your footage in After Effects. Fully supports Multi-Frame Rendering (MFR) in After Effects,
The update replaces Adobe’s standard subsampling function, which was known to cause significant slowdowns, with a custom, high-speed alternative.
For version , the developer has focused on stability improvements, faster processing times, and compatibility with the latest 2024/2025 builds of After Effects.
To help tailer this info, tell me: What do you use, what type of projects do you create, and are you facing any specific compositing bottlenecks ? Share public link By turning UV and ID data into practical,
For anyone who has ever been frustrated by the rigid, render-heavy process of updating 3D objects, the is an essential upgrade to your toolkit. It offers a powerful and elegant way to re-texture and isolate 3D objects entirely within After Effects, dramatically speeding up the iteration and compositing process. With its affordable price and support for the latest After Effects features like Apple Silicon and MFR, it delivers professional functionality without breaking the bank.
Allows you to re-texture 3D objects in After Effects using a UV pass (or ST map) rendered from your 3D package.
Easily change a brand logo on a 3D product shot.
Select the 2D texture layer as the source in the plugin settings.