Airplane, Business, City, Dungeon, Evolution, Government, History, Military, Space, Transport, UFO.
Always generate game reports. They show you exactly what went wrong and help you refine your topic/genre choices for future games.
Hire up to 4 employees using the $10K or $50K search options. Look for staff with high baseline stats rather than a balanced split; you want specialists. game dev tycoon guide 1.7.6
Reduce time to the minimum (approx. 10-20%) to save resources for crucial areas. 3. Scaling Your Studio
Avoid the Gameling early on unless you have a perfect casual topic. PC has a stable market share and lower publishing costs. Hire up to 4 employees using the $10K or $50K search options
In previous versions, you balanced sliders manually. In v1.7.6, you primarily manage this via Staff Allocation .
Don't forget about the "Audience" rating! The is excellent for Casual games and Young (Y) audiences, while the Xbox 360 and PlayStation equivalents are better for Mature (M) titles like Action and RPGs. 10-20%) to save resources for crucial areas
High compatibility across Mature and Everyone. Excellent for Simulation and Strategy throughout the entire game. 2. Stage Development: The 100% Resource Allocation Rule
| Game status | Best article type | |--------------------|------------------| | Before release | Preview | | At launch | Review | | After launch + DLC | Follow-up / Retrospective |
Hire a staff member with high Tech to run your Hardware Lab. Start researching your own home console to eliminate publisher fees permanently.