uses System.StartUpCopy, FMX.Forms, FMX.Controls, FMX.Types, FMX.MapView;
Many samples create TListBoxItem objects manually inside OnUpdateObjects . Fix: Use the TListView.OnUpdateObjects event to recycle controls. A robust sample will DisposeOf old TFmxObject inside a try..finally block.
Learn how to apply custom premium styles (.vsf or .style files) to give your application a distinct brand identity.
If you'd like to dive deeper, I can show you how to (FireDAC). delphi fmx samples
Delphi FireMonkey (FMX) is Embarcadero’s cross-platform GUI framework for Delphi and C++Builder that targets Windows, macOS, iOS, and Android with a single codebase. "Delphi FMX samples" refers to example projects, components, and demo code that illustrate FMX features, patterns, and platform-specific integrations. A strong write-up on this topic should explain what FMX samples are, why they matter, where to find them, common categories of samples, how to use them effectively, and best practices for learning and extending them.
Using the device camera to take a photo, display it in a TImage , and save it to the database. D. Multi-Device Layouts Learn to make your UI responsive.
See how to interact with camera, GPS, notifications, and sensors. uses System
Change a color, animation speed, or layout property. Observe how the change affects the app.
| Sample Name | Difficulty | Platform | Why Study | |-------------|------------|----------|------------| | ControlGallery | Beginner | All | Learn all built-in controls. | | LiveBindingsDemo | Beginner | All | Master data binding. | | AccelerometerDemo | Intermediate | iOS/Android | Sensor integration. | | Cube3D | Intermediate | All | First 3D project. | | StyleBookSample | Intermediate | All | UI theming. | | CameraSample | Advanced | iOS/Android | Hardware access. | | CustomShader | Advanced | Windows/macOS | Graphics programming. |
| Sample Name | Focus Area | Key Technologies Used | | :--- | :--- | :--- | | | Native UI Integration | ControlType property for platform-native styling | | FMX.ShareSheet | Mobile Camera & Sharing | TTakePhotoFromCameraAction , TShowShareSheetAction , TActionList | | FMX.SimplePhysics | 2D Physics Simulation | Box2D physics engine, gravity simulation, collision detection | | FireDAC.TFDLocalSQL | Local Database | SQLite in-memory database, TFDConnection , Local SQL | | FMX.TapAndHold | Gesture Recognition | TGestureManager component for interactive gestures | Learn how to apply custom premium styles (
If you are building a specific project, let me know what you need (like database storage, camera access, or Bluetooth) or which target platforms you are deploying to, and I can point you toward the exact FMX sample code to kickstart your development. Share public link
// Custom GLSL shader for waveform visualization type TWaveformShader = class(TCustomShader) procedure Initialize; override; end;