Added more clothing color options, including the ability to apply "neon" or "latex" glowing schemes.

For a detailed look at how to get the most out of the modern PC experience, including fixing GFWL issues, check out this guide:

Measured via high-speed cameras, the PC version of v1.08 has roughly 3 frames of input lag, compared to 6+ frames on consoles. For fighting games, this is night and day.

The patch removed several infinite combos and glitched behaviors: : The "Restand glitch" infinite combo was removed. Jin : The "Chop Kick Glitch" on mid-air opponents was fixed.

Forward and back throws were standardized, and rolls were made punishable by throws.

While not completely overhaulled to rollback netcode, v1.08 made minor improvements to the online infrastructure to lessen input delay. 3. Fixing Bugs and Glitches

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Vanilla SFxT’s gem system was a disaster. It was grindy and pay-to-win. The v108 patch replaces it with:

and disabling Anti-Aliasing to prevent character-specific bugs (specifically for the character Unknown). Core Gameplay Enhancements

Modern versions of this patch on Steam have seen updates as recently as 2025 to officially disable GFWL, though this sometimes requires players to use community-made 10th Anniversary Edition guides to fix launch crashes and black screens. Character-Specific Patch Highlights Change Summary Kazuya Removed "Restand" glitch infinite combo. Rufus

If you want to configure your setup for optimal performance, tell me:

Players can now plug in arcade sticks or controllers without restarting the game.