Cinema 4D offers a range of modeling tools, including:

: New "deactivation" settings for Rigid Body objects allow you to define exactly how an object should come to rest when not in collision.

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: Rigid bodies are natively inside the Unified Simulation Framework. Complex physics interact directly with soft bodies, cloth, and ropes—calculated instantly via the GPU or CPU.

While still not the full "Hybrid" render (CPU+GPU simultaneously for all effects), 3.5.24 introduces :

: Redshift natively taps into the hardware-accelerated ray-tracing architecture built into Apple’s M3 family of chips.

The addition of a Dual Rest Grid provides better post-processing of volumes, allowing users to add complex noise patterns to their fire and smoke simulations. 3. Workflow and Asset Browser Enhancements

Tested by 3D World Magazine (April 2025 preview):

The 3.5.24 update patches a critical issue where Cryptomatte IDs would "bleed" across motion-blurred frames. If you are integrating into Nuke or Fusion, this update ensures mattes stay crisp even with extreme shutter angles (360-degree shutter).

files (Adobe Substance) directly into the material manager to auto-generate Redshift materials. Redshift 3.5.24 Improvements Performance Boosts : Specifically targets improved performance for

Rigid body objects now support deactivation parameters, allowing them to stop simulating when in an idle state to save computation time.

: A new Dynamic Surface option allows deforming meshes (like a flapping curtain) to act as emission sources for fire and smoke.