GURPS Low-Tech is a supplement for the GURPS (Generic Universal Roleplaying System) tabletop RPG. It allows players to create characters in a low-tech setting, where technology is limited to pre-industrial levels. This PDF provides rules and options for creating characters, equipment, and adventures in a world without modern technology.
Steve Jackson Games builds excellent digital navigation into their PDFs. The table of contents and index link directly to the relevant pages.
: This specialized skill allows a character to bypass the standard "preparation" (the Ready maneuver) and draw a weapon as a free action.
Even if you don’t play GURPS, the PDF is a fantastic historical reference for any low-tech TTRPG (D&D, Forbidden Lands, The One Ring, etc.). The survival, travel, and economic sections alone are worth the price.
Her laptop had ten percent power left. No internet, no satellites. But on her hard drive, buried in a folder labeled "RPG_Stuff," was a single PDF: GURPS Low-Tech . gurps low-tech pdf
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By grounding your world in realistic technology, the magical or supernatural elements of your setting will stand out even more vividly.
He smiled for the first time in weeks. "Then let's find some ash."
Early agriculture, chariots, and bronze metallurgy. GURPS Low-Tech is a supplement for the GURPS
To help you get the most out of these historical mechanics, I can provide tailored advice for your specific game table. If you'd like to dive deeper, let me know:
Day 31: She found others. A former nurse. A retired mechanic. They sat around a fire of dried dung, and she opened the laptop one last time. Three percent battery.
Establish a hard cap on your setting's Tech Level. If your world is modeled after ancient Egypt (TL1), make sure players understand that iron weapons (TL2) or steel chainmail (TL3) simply do not exist.
, allowing players to calculate protection and weight for specific body parts. Transportation: Steve Jackson Games builds excellent digital navigation into
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Development of metallurgy and early urban societies. Iron Age (TL2): Improved weapons and societal organization.
Combat efficiency often depends on the state of "readiness" of a weapon: